> For the complete documentation index, see [llms.txt](https://rpsg.gitbook.io/rpsg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://rpsg.gitbook.io/rpsg/gameplay/achievements.md).

# Achievements

The introduction of a tier system adds depth and long-term motivation for players, encouraging them to complete all tasks and achievements to advance to a new level of difficulty and rewards.

**Core Structure of the Tier System:**

1. **Initial Tasks:**
   * At the beginning, only basic tasks are available to players. Completing all initial tasks unlocks access to the C-tier.
2. **Tiers:**
   * The system consists of several difficulty levels (tiers): **C**, **B**, **A**, and **S**.
   * Each new tier offers more challenging tasks and provides players with more significant and valuable rewards.
3. **Progression Between Tiers:**
   * To move to the next tier, players must complete all tasks and achievements of the current tier. This creates a long-term goal and maintains engagement in the game.
4. **Pre-Completion:**
   * If a player completes a task from the next tier before it is unlocked, the progress is saved.
   * However, the reward for that task can only be claimed once the corresponding tier is officially opened for the player.

The achievement tier system motivates players to continuously improve and unlock new challenges, making the gameplay more diverse and engaging.
